![sea of solitude e3 reveal sea of solitude e3 reveal](https://pressakey.com/gamepix/3559/Sea-of-Solitude-227555.jpg)
Her vision has been crystal clear since then, and it’s a powerful vision of how a person can navigate the dread and loneliness of mental health issues. “She told me almost exactly what she said today on stage. “Connie pitched the game to me three years ago,” Pitts says. The group operates quiet rooms at game conventions and provides access to mental health resources. He’s also the founder of Take This, an organization that works within the game industry to educate about mental health issues. She’s enlisted the help of Russ Pitts, a former game journalist.
![sea of solitude e3 reveal sea of solitude e3 reveal](https://pressakey.com/gamepix/3559/Sea-of-Solitude-170570.jpg)
Geppert is also working to ensure that the mental health messaging in the game is sound. “ We want to make it as accessible as possible, like ‘Alto’s Journey,’ so people who don’t normally play games can enjoy it,” she tells Variety. She wants “Sea of Solitude” to be something even non-gamers can connect with. The gameplay reflects Geppert’s commitment to accessibility. But, the player who wants to look a bit deeper can reveal a whole emotional world beneath it all.” “We achieve all of this in playful ways, so that players who want to simply enjoy a fantastic experience can do so. “In SOS, we try to show how people experience different kinds of loneliness, but also how outsiders (friends and family) see those who struggle,” Geppert said during the EA press briefing. Like “Papo y Yo,” a game about an abusive parent, Geppert believes “Sea of Solitude” can be enjoyed on multiple levels. While “Sea of Solitude” has a poignant message about mental health, Jo-Mei is ensuring that the experience has something for different types of players. By letting it out, I had more space to fill.” I’m originally a comic artist, which is where the art style comes from. I started to write down my experiences and the ideas just flowed: the game design, the art style. I would have had a breakdown, because I was so overwhelmed and confused. I couldn’t understand the people around me suffering from depression. “ At one point, as I was trying to help the people around me, I was like an empty vessel and all those other lives poured into me,” Geppert explains. Geppert speaks openly about how helping friends work through their depression led to her own struggles. While “Sea of Solitude,” gameplay remains a mystery, its origin certainly isn’t. Through this program, developers earn 100 percent of net revenue after the publisher recovers its expenses to bring the game to market and promote it. Jo-Mei decided to risk it all on “Sea of Solitude.” The studio used its earnings to develop and refine the prototype, eventually striking a deal with EA under the Origins label. We became unhappy, even though the money was good and the publisher was nice. We tried to put our heart into it for several years.
![sea of solitude e3 reveal sea of solitude e3 reveal](https://www.gamerzunite.com/forums/uploads/monthly_06_2018/post-1321-0-81347600-1528579520.png)
We thought there was so much money involved, so we did it. When we started the company, the first little prototype we had was similar to ‘Sea of Solitude.’ We pitched it, but the publishers said it was too artistic and wanted us to make it into a free-to-play game. “In Germany, free-to-play games are huge. “ I always talk about it like I was in a ‘golden cage,’” Geppert tells Variety. Prior to signing with EA, the studio developed free-to-play browser games, though the idea for the emotional adventure has lurked just out of sight for years. “Sea of Solitude” is a massive departure for Jo-Mei. This includes the flooded streets that call to mind “The Flame and the Flood.” While Geppert was cagey about the menacing sea monster and the school filled with children apparently afflicted with loneliness, she did mention that everything we’ve seen is significant. Players will accompany Kaye on an adventure to regain her sense of connection, restoring her.Ī trailer shown at EA’s event gives glimpses of what we can expect. She has lost a piece of her humanity, as her isolation has transformed her. Loneliness is embodied in Kaye, the lead character. As an artist, you process your emotional world by getting it out and putting it into your art.” In my case, I started writing the story when I was at the loneliest in my life. “What makes this underlying concept, so important and so unique is that nearly every human being can somehow relate to or remember the feeling of being lonely. “When humans get lonely, they turn into monsters,” Geppert said when introducing “Sea of Solitude” on EA’s stage.